Page Byte Address Description
64 0 4000
Loading screen
123 0 7B00
Lookup table for reversing graphics
127 2 7F02
Room block data : Asteroids
127 22 7F16
Room block data : Hole opening for chase
129 248 81F8
Screen offset table
131 120 8378
Object 00 - The plunger
131 152 8398
Object 01 - The letter A
131 184 83B8
Object 02 - Book 2
131 216 83D8
Object 03 - The sand
131 248 83F8
Object 04 - The battery
132 24 8418
Object 05 - The letter K
132 56 8438
Object 06 - The cement
132 88 8458
Object 07 - Book 3
132 120 8478
Object 08 - The trowel
132 152 8498
Object 09 - The matches
132 184 84B8
Object 0A - The cracked insulator
132 216 84D8
Object 0B - Book 1
132 248 84F8
Object 0C - The monkey nuts
133 24 8518
Object 0D - The money
133 56 8538
Object 0E - Superglue
133 88 8558
Object 0F - Chewing gum
133 120 8578
Object 10 - The bucket
133 152 8598
Object 11 - The jump leads
133 184 85B8
Object 12 - The bunsen burner
133 216 85D8
Object 13 - The letter B
133 248 85F8
Object 14 - The gas mask
134 24 8618
Object 15 - The parcel
134 56 8638
Object 16 - The fuse
134 88 8658
Object 17 - The meat
134 120 8678
Object 18 - The monkey wrench
134 152 8698
Object 19 - Screwdriver
134 184 86B8
Object 1A - The letter E
134 216 86D8
Object 1B - The hook
134 248 86F8
Object 1C - The patch
135 24 8718
Object 1D - The pipe
135 56 8738
Object 1E - The letter R
135 88 8758
Object 1F - The oil can
135 120 8778
Object 20 - The fuse wire
135 152 8798
Object 21 - The good insulator
135 184 87B8
Object 22 - The bottle
135 216 87D8
Object 23 - The red herring
135 248 87F8
Object 24 - The test tube
136 24 8818
Object 25 - The can of beans
136 56 8838
Object 26 - The rubber stamp
136 88 8858
Object 27 - The pliers
136 120 8878
Object 28 - The whistle
136 152 8898
Object 29 - 2A - Beer mug
136 216 88D8
Object 2B - Fork lift
136 248 88F8
Object 2C - 2D / 2E - 2F / 30 - 31 - Shark
137 184 89B8
Object 32 - Toast
137 248 89F8
Object 34 - Hammer
138 56 8A38
Object 36 - Shopping trolley
138 120 8A78
Object 38 - 3A - Lightning bolt
138 248 8AF8
Object 3C - 3E - Bird
139 120 8B78
Object 40 - 42 - Herbert R
139 248 8BF8
Object 44 - 46 - Herbert L
140 120 8C78
Object 48 - 4A - Jumping jack
140 248 8CF8
Object 4C - 4F - Flame
141 120 8D78
Object 50 - 52 - Fountain L
141 216 8DD8
Object 53 - 55 - Fountain R
142 56 8E38
Object 56 - Light bulb
142 88 8E58
Object 57 - 5A - School desk
142 216 8ED8
Object 5B - Burger
142 248 8EF8
Object 5C - Iced bun
143 24 8F18
Object 5D - Fiz
143 56 8F38
Object 5E - Bottle
143 88 8F58
Object 5F - Pear
143 120 8F78
Object 60 - 63 - Monkey
143 248 8FF8
Object 64 - Banana
144 24 9018
Object 65 - Morning tea
144 88 9058
Object 67 - Lunch
144 152 9098
Object 69 - Dinner
144 216 90D8
Object 6B - Asteroids small lightning
145 24 9118
Object 6D - Asteroids missile
145 56 9138
Object 6E - Asteroids ship 0
145 88 9158
Object 6F - Asteroids ship 1
145 120 9178
Object 70 - Asteroids ship 2
145 152 9198
Object 71 - Asteroids ship 3
145 184 91B8
Object 72 - Asteroids ship 4
145 216 91D8
Object 73 - Asteroids ship 5
145 248 91F8
Object 74 - Asteroids ship 6
146 24 9218
Object 75 - Asteroids ship 7
146 56 9238
Object 76 - Pound symbol
146 120 9278
Object 78 - Life raft
146 184 92B8
Object 7A - Stamp
146 248 92F8
Object 7C - 80 - Gas
147 184 93B8
Object 82 - Left arrow
147 248 93F8
Object 84 - Right arrow
148 56 9438
Wally
152 56 9838
Wilma
156 56 9C38
Tom
160 56 A038
Dick
164 56 A438
Harry
170 160 AAA0
Jump table of movement actions
172 127 AC7F
Next rooms : The Town Square
172 134 AC86
Next rooms : Stamp Street
172 147 AC93
Next rooms : The Post Office
172 151 AC97
Next rooms : Market Street
172 161 ACA1
Next rooms : The Super Market
172 165 ACA5
Next rooms : The Park
172 175 ACAF
Next rooms : Wobbly Walk
172 188 ACBC
Next rooms : Rubble Road
172 201 ACC9
Next rooms : Wall Street
172 208 ACD0
Next rooms : Pete Street
172 215 ACD7
Next rooms : The Work Shed
172 222 ACDE
Next rooms : School Lane
172 232 ACE8
Next rooms : The School
172 236 ACEC
Next rooms : Baker Street
172 246 ACF6
Next rooms : The Bakers
172 250 ACFA
Next rooms : The Pub
172 254 ACFE
Next rooms : Motor Way
173 11 AD0B
Next rooms : The Laboratory
173 15 AD0F
Next rooms : The Garage
173 19 AD13
Next rooms : Reference Road
173 29 AD1D
Next rooms : The Library
173 33 AD21
Next rooms : Penny Lane
173 46 AD2E
Next rooms : The Bank
173 50 AD32
Next rooms : Wally's House
173 54 AD36
Next rooms : Meat Street
173 67 AD43
Next rooms : The Butchers
173 71 AD47
Next rooms : Trunk Road
173 81 AD51
Next rooms : The Zoo
173 85 AD55
Next rooms : Rail Road
173 95 AD5F
Next rooms : The Station
173 99 AD63
Next rooms : The Docks
173 106 AD6A
Next rooms : The Sewer
173 116 AD74
Next rooms : The Cave
173 120 AD78
Table for next room to visit by a computer player
174 60 AE3C
Table of room flags.
174 167 AEA7
nth item swap list : Wally
174 176 AEB0
nth item swap list : Wilma
174 185 AEB9
nth item swap list : Tom
174 194 AEC2
nth item swap list : Dick
174 203 AECB
nth item swap list : Harry
174 234 AEEA
List of rooms a computer player can swap items in. Terminated by FF.
175 0 AF00
The next room for the jumping jack or Herbert to appear in
175 16 AF10
Co-ordinate table
175 34 AF22
Platform table 0 (most rooms)
175 35 AF23
Platform table 1 (The Sewer)
175 84 AF54
Platform table 2 (The School)
175 100 AF64
Platform table 3 (The Station)
175 104 AF68
Platform table 4 (School Lane)
175 114 AF72
Platform table 5 (The Town Square)
175 124 AF7C
Platform table 6 (unused)
175 125 AF7D
Platform table 7 (The Super Market)
175 132 AF84
Platform table 8 (The Pub)
175 136 AF88
Platform table 9 (Wall Street)
175 143 AF8F
The address table for appropriate above-floor platforms in a room
175 163 AFA3
Table containing the platform layout ID (see jump table in AF8F) for each room
178 100 B264
Jump movement table
178 219 B2DB
The current control mechanism (0 - Keyboard, 1 - Kempston, 2 - Sinclair)
178 237 B2ED
Temporary space to calculate individual earnings
178 239 B2EF
Final total of money earned
179 190 B3BE
The offsets on screen to put everyone for the final safe cracking sequence
181 55 B537
Theme tune pitch / timing constants
181 96 B560
Theme tune
187 62 BB3E
Initial states for collectable objects
187 124 BB7C
Template for initial game data
188 233 BCE9
Items in the Town Square (none)
188 234 BCEA
Items in Stamp Street (none)
188 235 BCEB
Items in the Post Office
188 240 BCF0
Items in Market Street (none)
188 241 BCF1
Items in the Supermarket
188 250 BCFA
Item in the Park
188 255 BCFF
Items in Wobbly Walk (none)
189 0 BD00
Items in Rubble Road (none)
189 1 BD01
Items in Wall Street
189 10 BD0A
Item in Pete Street
189 15 BD0F
Items in Workshed
189 28 BD1C
Item in School Lane
189 33 BD21
Item in the School
189 38 BD26
Items in Baker Street (none)
189 39 BD27
Item in the Bakers
189 44 BD2C
Item in the Pub
189 49 BD31
Items in Motor Way (none)
189 50 BD32
Items in the Laboratory
189 59 BD3B
Item in the Garage
189 64 BD40
Items in Reference Road (none)
189 65 BD41
Items in the Library
189 78 BD4E
Items in Penny Lane
189 79 BD4F
Item in the Bank
189 84 BD54
Item in Wally's House
189 89 BD59
Items in Meat Street (none)
189 90 BD5A
Items in the Butchers
189 99 BD63
Items in Trunk Road (none)
189 100 BD64
Item in the Zoo
189 105 BD69
Items in Rail Road (none)
189 106 BD6A
Item in the Station
189 111 BD6F
Items in the Docks
189 120 BD78
Item in the Sewer
189 125 BD7D
Items in the Cave
189 134 BD86
Jump table for room block components
190 114 BE72
Room block data 70
190 143 BE8F
Room block data 57
190 218 BEDA
Room block data 58
191 3 BF03
Room block data 59
191 25 BF19
Room block data 5A
191 39 BF27
Room block data 55
191 129 BF81
Room block data 6E
191 164 BFA4
Room block data 51
191 178 BFB2
Room block data 52
191 218 BFDA
Room block data 53
191 226 BFE2
Room block data 4F
191 254 BFFE
Room block data 54
192 38 C026
Room block data 5B
192 60 C03C
Room block data 5C
192 69 C045
Room block data 5D
192 80 C050
Room block data 5E
192 90 C05A
Room block data 5F
192 130 C082
Room block data 60
192 160 C0A0
Room block data 61
192 170 C0AA
Room block data 62
192 184 C0B8
Room block data 63
192 212 C0D4
Room block data 64
192 220 C0DC
Room block data 66
192 241 C0F1
Room block data 50
193 50 C132
Room block data 56
193 157 C19D
Room block data 4D
194 10 C20A
Room block data 2E
194 32 C220
Room block data 2F
194 60 C23C
Room block data 1F
194 84 C254
Room block data 2D
194 124 C27C
Room block data 3B
194 145 C291
Room block data 49
194 154 C29A
Room block data 4A
194 168 C2A8
Room block data 6A
195 18 C312
Room block data 6B
195 52 C334
Room block data 71
195 71 C347
Room block data 72
195 82 C352
Room block data 0
195 93 C35D
Room block data 20
195 105 C369
Room block data 21
195 124 C37C
Room block data 1
195 219 C3DB
Room block data 2
196 55 C437
Room block data 69
196 205 C4CD
Room block data 68
197 107 C56B
Room block data 3
197 119 C577
Room block data 6C
197 128 C580
Room block data 4
197 192 C5C0
Room block data 5
197 218 C5DA
Room block data 43
197 249 C5F9
Room block data 44
198 16 C610
Room block data 45
198 26 C61A
Room block data 46
198 37 C625
Room block data 47
198 53 C635
Room block data 48
198 81 C651
Room block data 6
198 227 C6E3
Room block data 7
199 3 C703
Room block data 8
199 31 C71F
Room block data 9
199 50 C732
Room block data A
199 69 C745
Room block data B
199 98 C762
Room block data 23
199 127 C77F
Room block data C
199 151 C797
Room block data 2C
199 159 C79F
Room block data 29
199 183 C7B7
Room block data 1C
199 191 C7BF
Room block data D
199 224 C7E0
Room block data 2A
200 1 C801
Room block data 25
200 43 C82B
Room block data 26
200 68 C844
Room block data E
200 87 C857
Room block data 3A
200 96 C860
Room block data 13
200 118 C876
Room block data 19
200 137 C889
Room block data 27
200 159 C89F
Room block data 28
200 179 C8B3
Room block data 1D
200 195 C8C3
Room block data 1E
200 228 C8E4
Room block data 1A
201 8 C908
Room block data 14
201 26 C91A
Room block data 22
201 46 C92E
Room block data 3C
201 67 C943
Room block data 24
201 87 C957
Room block data 6F
201 96 C960
Room block data 6D
201 134 C986
Room block data 15
201 162 C9A2
Room block data 16
201 190 C9BE
Room block data F
201 212 C9D4
Room block data 1B
201 221 C9DD
Room block data 10
201 252 C9FC
Room block data 11
202 31 CA1F
Room block data 4E
202 87 CA57
Room block data 12
202 154 CA9A
Room block data 17
202 174 CAAE
Room block data 18
202 202 CACA
Room block data 4B
202 236 CAEC
Room block data 65
203 5 CB05
Room block data 2B
203 26 CB1A
Room block data 3F
203 47 CB2F
Room block data 30
203 85 CB55
Room block data 31
203 107 CB6B
Room block data 32
203 133 CB85
Room block data 73
203 160 CBA0
Room block data 33
203 224 CBE0
Room block data 34
203 240 CBF0
Room block data 35
204 3 CC03
Room block data 36
204 37 CC25
Room block data 37
204 57 CC39
Room block data 3D
204 93 CC5D
Room block data 42
204 141 CC8D
Room block data 41
204 151 CC97
Room block data 3E
204 170 CCAA
Room block data 40
204 178 CCB2
Room block data 4C
204 218 CCDA
Room block data 38
204 242 CCF2
Room block data 39
205 20 CD14
Room block data 67
205 47 CD2F
Room block data 74
205 67 CD43
Room block data 75
205 181 CDB5
Table for room data
205 247 CDF7
Room data : The Town Square
206 1 CE01
Room data : Stamp Street
206 37 CE25
Room data : The Post Office
206 55 CE37
Room data : Market Street
206 105 CE69
Room data : The Super Market
206 123 CE7B
Room data : The Park
206 137 CE89
Room data : Wobbly Walk
206 173 CEAD
Room data : Rubble Road
206 201 CEC9
Room data : Wall Street
206 225 CEE1
Room data : Pete Street
206 249 CEF9
Room data : The Work Shed
207 9 CF09
Room data : School Lane
207 41 CF29
Room data : The School
207 73 CF49
Room data : Baker Street
207 113 CF71
Room data : The Bakers
207 151 CF97
Room data : The Pub
207 181 CFB5
Room data : Motor Way
207 217 CFD9
Room data : The Laboratory
207 239 CFEF
Room data : The Garage
208 9 D009
Room data : Reference Road
208 57 D039
Room data : The Library
208 87 D057
Room data : Penny Lane
208 139 D08B
Room data : The Bank
208 175 D0AF
Room data : Wally's House
208 195 D0C3
Room data : Meat Street
208 231 D0E7
Room data : The Butcher's
209 9 D109
Room data : Trunk Road
209 37 D125
Room data : The Zoo
209 53 D135
Room data : Rail Road
209 83 D153
Room data : The Station
209 109 D16D
Room data : The Docks
209 125 D17D
Room data : The Sewer
209 145 D191
Room data : The Cave
209 188 D1BC
Room block graphics
210 4 D204
Room block graphics
211 52 D334
Room block graphics
211 92 D35C
Room block graphics
211 228 D3E4
Room block graphics
212 36 D424
Room block graphics
212 156 D49C
Room block graphics
213 20 D514
Room block graphics
213 220 D5DC
Room block graphics
213 252 D5FC
Room block graphics
214 188 D6BC
Room block graphics
215 44 D72C
Room block graphics
215 188 D7BC
Room block graphics
216 116 D874
Room block graphics
217 28 D91C
Room block graphics
217 132 D984
Room block graphics
217 228 D9E4
Room block graphics
218 156 DA9C
Room block graphics
219 100 DB64
Room block graphics
219 172 DBAC
Room block graphics
220 36 DC24
Room block graphics
220 188 DCBC
Room block graphics
220 236 DCEC
Room block graphics
221 12 DD0C
Room block graphics
221 84 DD54
Room block graphics
221 212 DDD4
Room block graphics
222 20 DE14
Room block graphics
222 220 DEDC
Room block graphics
223 68 DF44
Room block graphics
223 172 DFAC
Room block graphics
223 204 DFCC
Room block graphics
223 220 DFDC
Room block graphics
223 236 DFEC
Room block graphics
224 108 E06C
Room block graphics
224 220 E0DC
Room block graphics (character set)
231 40 E728
Lookup table for strings
231 233 E7E9
Jump table for pattern matching in rooms
231 249 E7F9
Jump table for actions in rooms
232 15 E80F
Action data 00 : Town Square
232 60 E83C
Action data 01 : Stamp Street
232 67 E843
Action data 02 : Post Office
232 88 E858
Action data 03 : Market Street
232 89 E859
Action data 04 : The Super Market
232 119 E877
Action data 05 : The Park
232 125 E87D
Action data 06 : Wobbly Walk
232 126 E87E
Action data 07 : Rubble Road
232 127 E87F
Action data 08 : Wall Street
232 176 E8B0
Action data 09 : Pete Street
232 201 E8C9
Action data 0A : The Work Shed
232 251 E8FB
Action data 0B : School Lane
233 31 E91F
Action data 0C : The School
233 37 E925
Action data 0D : Baker Street
233 44 E92C
Action data 0E : The Bakers
233 50 E932
Action data 0F : The Pub
233 65 E941
Action data 10 : Motor Way
233 66 E942
Action data 11 : The Laboratory
233 98 E962
Action data 12 : The Garage
233 134 E986
Action data 13 : Reference Road
233 147 E993
Action data 14 : The Library
233 189 E9BD
Action data 15 : Penny Lane
233 190 E9BE
Action data 16 : The Bank
234 52 EA34
Action data 17 : Wally's House
234 58 EA3A
Action data 18 : Meat Street
234 59 EA3B
Action data 19 : The Butcher's
234 89 EA59
Action data 1A : Trunk Road
234 96 EA60
Action data 1B : The Zoo
234 112 EA70
Action data 1C : Rail Road
234 113 EA71
Action data 1D : The Station
234 119 EA77
Action data 1E : The Docks
234 148 EA94
Action data 1F : The Sewer
234 161 EAA1
Action data 20 : The Cave
236 92 EC5C
Lookup table for how much money each task earns.
236 245 ECF5
The next "reward" screen to print, 0 = morning, 1 = lunch, 2 = tea
236 246 ECF6
Table of amount of money needed to get morning, lunch and tea breaks
236 252 ECFC
Total amount of money that can be earned
236 254 ECFE
Total amount of money currently earned (x / 100), (x % 100)
237 0 ED00
String lookup tables for morning tea, lunch and tea
237 190 EDBE
List of characters that should bring each letter
237 197 EDC5
Number of combination letters completed + 1
238 243 EEF3
Jump table for custom room logic
240 183 F0B7
Chase : Room data
240 190 F0BE
Chase : The amount of ticks left to move the player on this control action
240 191 F0BF
Chase : The next direction control the player should use to move
241 10 F10A
Bounds table : Jumping jack
241 88 F158
Initial co-ordinate moving to a room with more miles.
241 89 F159
Initial co-ordinate moving to a room with less miles.
241 90 F15A
The direction to face movable objects in the "out of town" screen
241 91 F15B
The number of miles walked out of town
241 93 F15D
Room data : Out of town
242 71 F247
Bounds table : The Post Office
242 111 F26F
The next attribute to use with drawing
242 247 F2F7
Bounds table : Full left / right on screen
242 251 F2FB
Bounds table : The Pub
243 48 F330
Bounds table : The Zoo
243 160 F3A0
The animation state for the shark in the Sewer
243 161 F3A1
Bounds table : The Sewer
243 253 F3FD
Bounds table : The Bakers
244 210 F4D2
The animation state for the flame in Motor Way
245 113 F571
The animation state for the water in the Town Square fountain
245 202 F5CA
Bounds table : Multiple purpose
245 206 F5CE
Bounds table 2 : School Lane
246 75 F64B
Table of direction to switch to in The Park
246 209 F6D1
Table containing x position and item number to print for bank letters
246 219 F6DB
Flag set if letters need to be printed in the bank
247 224 F7E0
Time until the first school desk flips
247 226 F7E2
Time until the second school desk flips
247 228 F7E4
Time until the third school desk flips
247 230 F7E6
Time until the fourth school desk flips
247 232 F7E8
Time until the fifth school desk flips
247 233 F7E9
The food table.
248 121 F879
Initial states of lightning bolts in the "asteroids" game
248 181 F8B5
Bounds table : Asteroids missile
249 178 F9B2
Asteroids : Direction to move in
249 244 F9F4
Number of asteroids left to hit to win the game (starts at 14)