|  | Data | 
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| 
Used by the routine at A92C.
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These entries are analagous to the co-ordinate table at AF10, and show how a computer controlled character can get to a target co-ordinate.
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| AAA0 | DEFW $AAB2 | 0 : Far left of a room | ||
| AAA2 | DEFW $AADD | 1 : Far right of a room | ||
| AAA4 | DEFW $AB09 | 2 : 78 , 98 | ||
| AAA6 | DEFW $AB26 | 3 : 30 , 98 | ||
| AAA8 | DEFW $AB43 | 4 : C0 , 98 | ||
| AAAA | DEFW $AB60 | 5 : 00 , 58 (The sewer, L) | ||
| AAAC | DEFW $AB9B | 6 : F0 , 58 (The sewer, R) | ||
| AAAE | DEFW $AADD | 7 : Far right of a room (duplicate of 1) | ||
| AAB0 | DEFW $AAB2 | 8 : Far left of a room (duplicate of 0) | ||
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