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AAA0: Jump table of movement actions
Used by the routine at A92C.
These entries are analagous to the co-ordinate table at AF10, and show how a computer controlled character can get to a target co-ordinate.
AAA0 DEFW $AAB2 0 : Far left of a room
AAA2 DEFW $AADD 1 : Far right of a room
AAA4 DEFW $AB09 2 : 78 , 98
AAA6 DEFW $AB26 3 : 30 , 98
AAA8 DEFW $AB43 4 : C0 , 98
AAAA DEFW $AB60 5 : 00 , 58 (The sewer, L)
AAAC DEFW $AB9B 6 : F0 , 58 (The sewer, R)
AAAE DEFW $AADD 7 : Far right of a room (duplicate of 1)
AAB0 DEFW $AAB2 8 : Far left of a room (duplicate of 0)
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