Routines |
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Used by the routine at A92C.
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AADD | LD A,(IY+$0A) | Get the Y co-ordinate. | ||
AAE0 | CP $98 | Is it the floor? | ||
AAE2 | JR Z,$AAF9 | Jump forward if so. | ||
AAE4 | LD A,(IY+$0F) | Get the room number. | ||
AAE7 | CP $1F | Is it the sewer? | ||
AAE9 | JR NZ,$AAF9 | Jump forward if not. The sewer requires additional logic with computer characters. | ||
AAEB | LD A,(IY+$05) | Get the X co-ordinate. | ||
AAEE | CP $78 | Is it greater than 78? | ||
AAF0 | JR C,$AAF9 | Jump forward if so. | ||
AAF2 | LD (IY+$3C),$FF | Set to move left. | ||
AAF6 | JP $B288 | Move the character | ||
AAF9 | LD (IY+$3C),$01 | Set to move right. | ||
AAFD | CALL $B288 | Move the character | ||
AB00 | LD A,(IY+$05) | Get the X co-ordinate. | ||
AB03 | CP $F0 | Is it at the right edge? | ||
AB05 | JP Z,$AE5D | If so, signal this is the end of the room. | ||
AB08 | RET | Otherwise return. |
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