Data |
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Used by the routine at BAD8.
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Objects 00 to 1E are put sequentially into rooms. The remainder of the objects are initially held by the characters. Each table contains the object ID, plus the flags. Bits 0 - 5 show which player can pick the object up, if bit 7 if reset then a computer controlled player can also pick it up.
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BB3E | DEFB $00,$1F | Object 00 - The plunger | ||
BB40 | DEFB $01,$9F | Object 01 - The letter A | ||
BB42 | DEFB $02,$1F | Object 02 - Book 2 | ||
BB44 | DEFB $03,$9F | Object 03 - The sand | ||
BB46 | DEFB $04,$9F | Object 04 - The battery | ||
BB48 | DEFB $05,$9F | Object 05 - The letter K | ||
BB4A | DEFB $06,$9F | Object 06 - The cement | ||
BB4C | DEFB $07,$1F | Object 07 - Book 3 | ||
BB4E | DEFB $08,$1F | Object 08 - The trowel | ||
BB50 | DEFB $09,$1F | Object 09 - The matches | ||
BB52 | DEFB $0A,$9F | Object 0A - The cracked insulator | ||
BB54 | DEFB $0B,$9F | Object 0B - Book 1 | ||
BB56 | DEFB $0C,$1F | Object 0C - The monkey nuts | ||
BB58 | DEFB $0D,$9F | Object 0D - The money | ||
BB5A | DEFB $0E,$1F | Object 0E - Superglue | ||
BB5C | DEFB $0F,$1F | Object 0F - Chewing gum | ||
BB5E | DEFB $10,$1F | Object 10 - The bucket | ||
BB60 | DEFB $11,$9F | Object 11 - The jump leads | ||
BB62 | DEFB $12,$9F | Object 12 - The bunsen burner | ||
BB64 | DEFB $13,$9F | Object 13 - The letter B | ||
BB66 | DEFB $14,$1F | Object 14 - The gask mask | ||
BB68 | DEFB $15,$1F | Object 15 - The parcel | ||
BB6A | DEFB $16,$9F | Object 16 - The fuse | ||
BB6C | DEFB $17,$9F | Object 17 - The meat | ||
BB6E | DEFB $18,$9F | Object 18 - The monkey wrench | ||
BB70 | DEFB $19,$1F | Object 19 - Screwdriver | ||
BB72 | DEFB $1A,$9F | Object 1A - The letter E | ||
BB74 | DEFB $1B,$9F | Object 1B - The hook | ||
BB76 | DEFB $1C,$1F | Object 1C - The patch | ||
BB78 | DEFB $1D,$9F | Object 1D - The pipe | ||
BB7A | DEFB $1E,$9F | Object 1E - The letter R |
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