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BB3E: Initial states for collectable objects
Used by the routine at BAD8.
Objects 00 to 1E are put sequentially into rooms. The remainder of the objects are initially held by the characters. Each table contains the object ID, plus the flags. Bits 0 - 5 show which player can pick the object up, if bit 7 if reset then a computer controlled player can also pick it up.
BB3E DEFB $00,$1F Object 00 - The plunger
BB40 DEFB $01,$9F Object 01 - The letter A
BB42 DEFB $02,$1F Object 02 - Book 2
BB44 DEFB $03,$9F Object 03 - The sand
BB46 DEFB $04,$9F Object 04 - The battery
BB48 DEFB $05,$9F Object 05 - The letter K
BB4A DEFB $06,$9F Object 06 - The cement
BB4C DEFB $07,$1F Object 07 - Book 3
BB4E DEFB $08,$1F Object 08 - The trowel
BB50 DEFB $09,$1F Object 09 - The matches
BB52 DEFB $0A,$9F Object 0A - The cracked insulator
BB54 DEFB $0B,$9F Object 0B - Book 1
BB56 DEFB $0C,$1F Object 0C - The monkey nuts
BB58 DEFB $0D,$9F Object 0D - The money
BB5A DEFB $0E,$1F Object 0E - Superglue
BB5C DEFB $0F,$1F Object 0F - Chewing gum
BB5E DEFB $10,$1F Object 10 - The bucket
BB60 DEFB $11,$9F Object 11 - The jump leads
BB62 DEFB $12,$9F Object 12 - The bunsen burner
BB64 DEFB $13,$9F Object 13 - The letter B
BB66 DEFB $14,$1F Object 14 - The gask mask
BB68 DEFB $15,$1F Object 15 - The parcel
BB6A DEFB $16,$9F Object 16 - The fuse
BB6C DEFB $17,$9F Object 17 - The meat
BB6E DEFB $18,$9F Object 18 - The monkey wrench
BB70 DEFB $19,$1F Object 19 - Screwdriver
BB72 DEFB $1A,$9F Object 1A - The letter E
BB74 DEFB $1B,$9F Object 1B - The hook
BB76 DEFB $1C,$1F Object 1C - The patch
BB78 DEFB $1D,$9F Object 1D - The pipe
BB7A DEFB $1E,$9F Object 1E - The letter R
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