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BB7C: Template for initial game data
BB7C DEFB $1F,$1F,$1F,$1F,$1F All players can pick any object up. (BC30)
BB81 DEFB $1F,$1F,$1F,$1F,$1F All players can pick any object up. (BC35)
BB86 DEFB $00,$00,$00,$00,$00 Not near any object (BC3A)
BB8B DEFB $01,$02,$04,$08,$10 Character IDs. (BC3F)
BB90 DEFB $00,$06,$0C,$10,$15 Character names. (BC44)
BB95 DEFB $00,$00,$00,$00,$00 Earnings / 100 - start at 0. (BC49)
BB9A DEFB $00,$00,$00,$00,$00 Turn off footstep flags. (BC4E)
BB9F DEFB $00,$00,$00,$00,$00 (BC53)
BBA4 DEFB $00,$00,$00,$00,$00 (BC58)
BBA9 DEFB $00,$00,$00,$00,$00 Earnings % 100 - start at 0. (BC5D)
BBAE DEFB $00,$00,$00,$00,$00 (BC62)
BBB3 DEFB $00,$00,$00,$00,$00 Default to frame 0 for all characters. (BC67)
BBB8 DEFB $40,$08,$90,$A8,$E8 Default x co-ordinates. (BC6C)
BBBD DEFB $98,$98,$98,$98,$98 Default y co-ordinates. (BC71)
BBC2 DEFB $00,$00,$00,$00,$00 Everyone starts in the town square. (BC76)
BBC7 DEFB $80,$80,$80,$80,$80 Everyone starts with full endurance. (BC7B)
BBCC DEFB $5B,$5C,$5D,$5E,$5F (BC80)
BBD1 DEFB $46,$45,$44,$43,$07 (BC85)
BBD6 DEFB $38,$38,$38,$38,$38 (BC8A)
BBDB DEFB $94,$98,$9C,$A0,$A4 (BC8F)
BBE0 DEFB $03,$03,$03,$03,$03 Everyone starts with 3 lives. (BC94)
BBE5 DEFB $00,$00,$00,$00,$00 (BC99)
BBEA DEFB $00,$00,$00,$00,$00 (BC9E)
BBEF DEFB $00,$00,$00,$00,$00 Default to not jumping. (BCA3)
BBF4 DEFB $01,$01,$01,$01,$01 Default to undefined direction. (BCA8)
BBF9 DEFB $00,$00,$00,$00,$00 (BCAD)
BBFE DEFB $00,$00,$00,$00,$00 (BCB2)
BC03 DEFB $1F,$21,$23,$25,$27 Default first item. (BCB7)
BC08 DEFB $20,$22,$24,$26,$28 Default second item. (BCBC)
BC0D DEFB $14,$05,$17,$12,$08 (BCC1)
BC12 DEFB $00,$00,$00,$00,$00 (BCC6)
BC17 DEFB $00,$00,$00,$01,$01 (BCCB)
BC1C DEFB $18,$18,$18,$01,$01 (BCD0)
BC21 DEFB $01,$01,$01,$18,$18 (BCD5)
BC26 DEFB $01,$01,$01,$00,$00 (BCDA)
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