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EEF3: Jump table for custom room logic
If a room has extra code associated with it, a pointer to it is stored here. If there is no custom routine, a pointer to F2F6 is stored instead, which is a simple RET instruction.
EEF3 DEFW $F572 The Town Square
EEF5 DEFW $F2F6 Stamp Street
EEF7 DEFW $F24B The Post Office
EEF9 DEFW $F2F6 Market Street
EEFB DEFW $F503 The Super Market
EEFD DEFW $F674 The Park
EEFF DEFW $F2F6 Wobbly Walk
EF01 DEFW $F2F6 Rubble Road
EF03 DEFW $F43C Wall Street
EF05 DEFW $F2F6 Pete Street
EF07 DEFW $F49D The Work Shed
EF09 DEFW $F5F1 School Lane
EF0B DEFW $F773 The School
EF0D DEFW $F2F6 Baker Street
EF0F DEFW $F409 The Bakers
EF11 DEFW $F309 The Pub
EF13 DEFW $F4D3 Motor Way
EF15 DEFW $ED13 The Laboratory
EF17 DEFW $F2F6 The Garage
EF19 DEFW $F2F6 Reference Road
EF1B DEFW $F2F6 The Library
EF1D DEFW $F2F6 Penny Lane
EF1F DEFW $F6EC The Bank
EF21 DEFW $F746 Wally's House
EF23 DEFW $F2F6 Meat Street
EF25 DEFW $F2F6 The Butchers
EF27 DEFW $F2F6 Trunk Road
EF29 DEFW $F334 The Zoo
EF2B DEFW $F2F6 Rail Road
EF2D DEFW $F2F6 The Station
EF2F DEFW $F37D The Docks
EF31 DEFW $F3AB The Sewer
EF33 DEFW $F54F The Cave
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