Routines |
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8184 | DI | Disable interrupts. | ||
8185 | LD SP,$FC00 | Put the stack somewhere safe. | ||
8188 | CALL $80E5 | Show the title screen. | ||
The game is now ready to start.
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818B | CALL $BAD8 | Initialize character data | ||
818E | CALL $E3FD | Refresh the status bar. | ||
8191 | CALL $813B | Set up initial game data. | ||
This entry point is used by the routine at EDF7.
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8194 | CALL $EB55 | See if any collectable items are being touched. | ||
8197 | CALL $EABF | Process logic for this room. | ||
819A | CALL $AC06 | Check to see if a new room is entered. | ||
819D | CALL $E79B | Check for changing a character. | ||
81A0 | CALL $B09F | Check for user input. | ||
81A3 | CALL $81AE | Update the screen. | ||
81A6 | CALL $81C4 | Check for pause. | ||
81A9 | CALL $ED2A | Display a break screen if necessary. | ||
81AC | JR $8194 | Loop back and do it again. |
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