|  | Routines | 
| Prev: 8155 | Up: Map | Next: 81AE | 
| 8184 | DI | Disable interrupts. | ||
| 8185 | LD SP,$FC00 | Put the stack somewhere safe. | ||
| 8188 | CALL $80E5 | Show the title screen. | ||
| 
The game is now ready to start.
 | ||||
| 818B | CALL $BAD8 | Initialize character data | ||
| 818E | CALL $E3FD | Refresh the status bar. | ||
| 8191 | CALL $813B | Set up initial game data. | ||
| 
This entry point is used by the routine at EDF7.
 | ||||
| 8194 | CALL $EB55 | See if any collectable items are being touched. | ||
| 8197 | CALL $EABF | Process logic for this room. | ||
| 819A | CALL $AC06 | Check to see if a new room is entered. | ||
| 819D | CALL $E79B | Check for changing a character. | ||
| 81A0 | CALL $B09F | Check for user input. | ||
| 81A3 | CALL $81AE | Update the screen. | ||
| 81A6 | CALL $81C4 | Check for pause. | ||
| 81A9 | CALL $ED2A | Display a break screen if necessary. | ||
| 81AC | JR $8194 | Loop back and do it again. | ||
| Prev: 8155 | Up: Map | Next: 81AE |