Prev: 813A Up: Map Next: 8155
813B: Set up initial game data
Used by the routines at 8155 and 8184.
813B CALL $B952 Draw the room.
813E LD BC,$0014 Number of entries to update.
8141 PUSH BC Store BC.
8142 CALL $EEA2 Initialize the sprite buffers
8145 CALL $F578 Draw the fountain.
8148 CALL $B9D6 Update character positions.
814B CALL $B9FB Put sprites on screen.
814E POP BC Restore BC.
814F DEC BC Loop until all entries are refreshed.
8150 LD A,B
8151 OR C
8152 JR NZ,$8141
8154 RET
Prev: 813A Up: Map Next: 8155