Routines |
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B9D6 | LD A,(IY+$0F) | Get the current room in A. | ||||||
B9D9 | LD ($B951),A | Store this temporarily so all characters can use it. (B951) | ||||||
B9DC | LD B,$05 | Update 5 character. | ||||||
B9DE | PUSH IY | Store the pointer to the current character. | ||||||
B9E0 | LD IY,$BC6B | Point IY at the last character. (Harry) | ||||||
B9E4 | PUSH BC | Store the character count in BC. | ||||||
B9E5 | LD A,($B951) | Put the current room in A. | ||||||
B9E8 | CP (IY+$0F) | Is the character in this room? | ||||||
B9EB | JR NZ,$B9F0 | If they are, copy their data to the sprite buffer. | ||||||
B9ED | CALL $B0E6 | |||||||
B9F0 | DEC IY | Point IY to the next character. | ||||||
B9F2 | POP BC | Restore the character count in BC. | ||||||
B9F3 | DJNZ $B9E4 | Loop while there are more characters to draw. | ||||||
B9F5 | POP IY | Restore the pointer to the current character. | ||||||
B9F7 | CALL $B9FB | Put the sprite buffer on screen and return. | ||||||
B9FA | RET |
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