Hunchback | Routines |
Prev: 6120 | Up: Map | Next: 619A |
Used by the routine at 60D2.
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6127 | CALL $8DCC | Show the high score table. | ||
612A | LD HL,$1770 | Change the pause time at 670D to be longer. | ||
612D | LD ($670D),HL | |||
6130 | CALL $0DAF | Clear the screen. | ||
6133 | CALL $61A6 | Set up the level data. | ||
6136 | CALL $62FD | Start the level. | ||
6139 | LD B,$96 | Loop 96 times. | ||
613B | PUSH BC | Remember BC. | ||
613C | CALL $6715 | Move objects across the screen. | ||
613F | CALL $6715 | |||
6142 | CALL $6715 | |||
6145 | CALL $6BC4 | |||
6148 | CALL $6BC4 | |||
614B | CALL $6C3C | |||
614E | CALL $6C3C | |||
6151 | CALL $6C3C | |||
6154 | CALL $6CA1 | |||
6157 | CALL $6CA1 | |||
615A | CALL $7222 | |||
615D | LD A,($60B1) | Does this room have a pit? | ||
6160 | CP $00 | Jump forward if not. | ||
6162 | JR Z,$6167 | |||
6164 | CALL $B98C | Otherwise update the rope / pit. | ||
6167 | LD A,($60B0) | Does this room have soldiers? | ||
616A | CP $00 | Update them if so. | ||
616C | CALL NZ,$6B47 | |||
616F | CALL $670C | Pause. | ||
6172 | CALL $028E | Get a keypress in A. | ||
6175 | LD A,E | |||
6176 | CP $FF | Was any key pressed? | ||
6178 | JP NZ,$619A | Loop back round if not. | ||
617B | CALL $6D5B | Update the knight. | ||
617E | LD A,($60CD) | Should the knight be updated? | ||
6181 | CP $01 | |||
6183 | CALL Z,$6ED7 | Do the update if so? | ||
6186 | LD A,($60A0) | Is this the last level? | ||
6189 | CP $0F | |||
618B | CALL Z,$6EA9 | Draw Esmerelda if it is. | ||
618E | POP BC | Restore BC. | ||
618F | DJNZ $613B | Loop back if there's more on this level to show. | ||
6191 | LD HL,$60A0 | Move forward a level. | ||
6194 | INC (HL) | |||
6195 | CALL $696E | Reset all the flags for a new level. | ||
6198 | JR $612A | Loop back to demo a new level. |
Prev: 6120 | Up: Map | Next: 619A |