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BA2A: Room 10
The current room is copied into C42A
Room_10
BA2A DEFB $92,$49,$24 Static characters
BA2D DEFB $92,$49,$20
BA30 DEFB $00,$00,$04
BA33 DEFB $92,$49,$24
BA36 DEFB $92,$48,$00
BA39 DEFB $00,$49,$20
BA3C DEFB $00,$00,$00
BA3F DEFB $92,$00,$04
BA42 DEFB $90,$00,$00
BA45 DEFB $00,$00,$24
BA48 DEFB $00,$00,$00
BA4B DEFB $10,$00,$00
BA4E DEFB $90,$00,$00
BA51 DEFB $00,$00,$24
BA54 DEFB $80,$00,$00
BA57 DEFB $10,$00,$00
BA5A DEFB $80,$00,$00
BA5D DEFB $DB,$69,$24
BA60 DEFB $80,$00,$00
BA63 DEFB $90,$00,$24
BA66 DEFB $00,$00,$00
BA69 DEFB $00,$00,$24
BA6C DEFB $90,$00,$04
BA6F DEFB $92,$6D,$24
BA72 DEFB $00,$00,$00
BA75 DEFB $00,$00,$3C
BA78 DEFB $00,$00,$04
BA7B DEFB $02,$00,$04
BA7E DEFB $00,$09,$24
BA81 DEFB $B6,$DB,$64
BA84 DEFB $00,$00,$24
BA87 DEFB $02,$00,$04
BA8A DEFB $02,$49,$24
BA8D DEFB $92,$49,$26
BA90 DEFB $DB,$6D,$A4
BA93 DEFB $DA,$49,$B4
BA96 DEFB $92,$01,$24
BA99 DEFB $80,$48,$00
BA9C DEFB $00,$01,$24
BA9F DEFB $00,$00,$04
BAA2 DEFB $00,$00,$24
BAA5 DEFB $00,$00,$00
BAA8 DEFB $00,$09,$24
BAAB DEFB $00,$00,$04
BAAE DEFB $00,$00,$04
BAB1 DEFB $00,$00,$00
BAB4 DEFB $00,$08,$04
BAB7 DEFB $92,$49,$24
BABA DEFB $00,$00,$04
BABD DEFB $00,$00,$00
BAC0 DEFB $00,$00,$00
BAC3 DEFB $12,$48,$24
BAC6 DEFB $00,$00,$00
BAC9 DEFB $00,$00,$00
BACC DEFB $00,$00,$00
BACF DEFB $00,$40,$04
BAD2 DEFB $00,$00,$00
BAD5 DEFB $00,$00,$00
BAD8 DEFB $00,$00,$00
BADB DEFB $00,$00,$04
BADE DEFB $00,$00,$00
BAE1 DEFB $00,$00,$00
BAE4 DEFB $00,$00,$00
BAE7 DEFB $00,$00,$00
BAEA DEFB $00,$00,$00
BAED DEFB $00,$00,$00
BAF0 DEFB $03,$90,$00
BAF3 DEFB $00,$00,$00
BAF6 DEFB $B6,$DB,$6D
BAF9 DEFB $B6,$DB,$6D
BAFC DEFB $B6,$A2,$00
BAFF DEFB $00,$00,$00
BB02 DEFB $49,$24,$92
BB05 DEFB $49,$24,$92
BB08 DEFB $49,$24,$40
BB0B DEFB $00,$00,$00
BB0E DEFB $49,$24,$92
BB11 DEFB $49,$24,$92
BB14 DEFB $49,$24,$88
BB17 DEFB $00,$00,$00
BB1A DEFB $4A,$07,$45,$46 Wall attributes
BB1E DEFW $7800 Offset for Monty's graphic
BB20 DEFB $10 Next room UP
BB21 DEFB $11 Next room DOWN
BB22 DEFB $0F Next room LEFT
BB23 DEFB $13 Next room RIGHT
BB24 DEFB $08 Collectable item x co-ordinate
BB25 DEFB $7F Collectable item y co-ordinate
BB26 DEFB $00 Collectable item graphic index
BB27 DEFB $00 Crusher x co-ordinate
BB28 DEFB $00 Crusher y co-ordinate
BB29 DEFB $60 Crusher bottom column
BB2A DEFB $00 Crusher time
BB2B DEFB $01 Crusher flag
BB2C DEFB $00 Crusher top column
BB2D DEFB $00,$00,$00,$00,$00,$00,$00,$00
BB35 DEFB $00,$00
BB37 DEFB $00,$07,$0F,$6F,$76,$F7,$7B,$16 Coal UDG
BB3F DEFB $2F,$0D,$05 Coal positions
BB42 DEFB $3B,$18,$08
BB45 DEFB $00,$00,$00
BB48 DEFB $00,$00,$00,$00,$00,$00
BB4E DEFB $47,$00,$00,$00,$00,$00,$00,$00,$00 Static character graphics UDGSTR(47950)
BB57 DEFB $46,$80,$C0,$E0,$F0,$B8,$3C,$FE,$CF
BB60 DEFB $46,$37,$3F,$EF,$F5,$9C,$BF,$9F,$F3
BB69 DEFB $72,$0D,$0D,$0D,$0D,$0D,$0F,$0D,$0D
BB72 DEFB $4A,$03,$F8,$04,$83,$60,$1F,$00,$FF
BB7B DEFB $07,$00,$00,$00,$FF,$66,$CC,$FF,$FF
BB84 DEFB $45,$00,$00,$FF,$08,$FF,$FF,$00,$00
BB8D DEFB $44,$00,$10,$10,$17,$17,$10,$10,$00
BB96 DEFB $02,$83,$02,$83,$02,$80,$6F,$80,$6F,$40,$01,$03,$08,$2F,$3C,$03,$3C,$02,$03,$03 Nasty data
BBAA DEFB $03,$00,$70,$00,$70,$83,$02,$83,$02,$40,$02,$00,$80,$33,$08,$03,$04,$00,$03,$03
BBBE DEFB $03,$80,$77,$80,$77,$83,$02,$83,$02,$40,$00,$00,$80,$33,$18,$03,$18,$00,$03,$03
BBD2 DEFB $00,$80,$6A,$80,$6A,$83,$02,$83,$02,$43,$03,$00,$98,$97,$0C,$03,$0C,$00,$03,$03
BBE6 DEFB $00,$83,$02,$83,$02,$00,$65,$00,$65,$42,$04,$03,$10,$9F,$50,$03,$50,$01,$03,$03
BBFA DEFB $03,$83,$02,$83,$02,$83,$02,$83,$02,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03
BC0E DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
BC22 DEFB $00,$00,$00,$04,$08,$00,$00,$00 Moving platforms
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