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C42A: Static characters on screen
Each character is 3 bits ie: 3 bytes for 8 characters
0C bytes per line, F0 bytes per page.
The following is set in the buffer when the game is loaded: unused_room
C42A DEFB $92,$48,$49
C42D DEFB $24,$92,$49
C430 DEFB $24,$92,$49
C433 DEFB $24,$C9,$24
C436 DEFB $92,$42,$64
C439 DEFB $49,$20,$00
C43C DEFB $00,$04,$92
C43F DEFB $90,$99,$24
C442 DEFB $92,$42,$92
C445 DEFB $48,$00,$00
C448 DEFB $00,$00,$12
C44B DEFB $49,$19,$24
C44E DEFB $92,$12,$80
C451 DEFB $00,$00,$00
C454 DEFB $00,$00,$30
C457 DEFB $01,$13,$24
C45A DEFB $24,$90,$00
C45D DEFB $00,$00,$00
C460 DEFB $00,$00,$30
C463 DEFB $00,$02,$49
C466 DEFB $20,$00,$00
C469 DEFB $00,$00,$00
C46C DEFB $00,$00,$30
C46F DEFB $00,$00,$31
C472 DEFB $20,$00,$00
C475 DEFB $00,$00,$00
C478 DEFB $02,$80,$30
C47B DEFB $00,$00,$31
C47E DEFB $4D,$B6,$DB
C481 DEFB $6D,$B6,$DB
C484 DEFB $6D,$B6,$30
C487 DEFB $0D,$B6,$32
C48A DEFB $40,$00,$00
C48D DEFB $00,$00,$30
C490 DEFB $00,$60,$30
C493 DEFB $00,$00,$32
C496 DEFB $40,$00,$00
C499 DEFB $00,$00,$30
C49C DEFB $00,$60,$30
C49F DEFB $00,$00,$32
C4A2 DEFB $40,$00,$00
C4A5 DEFB $00,$00,$30
C4A8 DEFB $00,$60,$30
C4AB DEFB $00,$00,$32
C4AE DEFB $48,$00,$00
C4B1 DEFB $01,$B6,$30
C4B4 DEFB $00,$60,$30
C4B7 DEFB $00,$00,$32
C4BA DEFB $49,$00,$00
C4BD DEFB $00,$00,$30
C4C0 DEFB $00,$60,$38
C4C3 DEFB $00,$50,$3A
C4C6 DEFB $49,$20,$00
C4C9 DEFB $00,$00,$33
C4CC DEFB $6D,$E0,$09
C4CF DEFB $24,$92,$4A
C4D2 DEFB $49,$24,$00
C4D5 DEFB $00,$00,$30
C4D8 DEFB $24,$E0,$00
C4DB DEFB $C0,$A9,$22
C4DE DEFB $40,$04,$00
C4E1 DEFB $00,$00,$30
C4E4 DEFB $24,$E0,$00
C4E7 DEFB $C0,$29,$22
C4EA DEFB $40,$04,$00
C4ED DEFB $00,$00,$30
C4F0 DEFB $24,$E0,$00
C4F3 DEFB $C0,$25,$22
C4F6 DEFB $4C,$06,$DB
C4F9 DEFB $00,$00,$30
C4FC DEFB $24,$E0,$00
C4FF DEFB $C0,$05,$22
C502 DEFB $40,$00,$00
C505 DEFB $00,$0A,$38
C508 DEFB $24,$F0,$00
C50B DEFB $C0,$04,$A2
C50E DEFB $49,$24,$89
C511 DEFB $24,$92,$49
C514 DEFB $24,$92,$48
C517 DEFB $C0,$00,$92
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