Routines |
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8452 | LD L,A | Double the Y co-ordinate to get a word offset. | ||||||
8453 | LD H,$00 | |||||||
8455 | ADD HL,HL | |||||||
8456 | LD DE,$EA60 | Get the appropriate pointer to a screen offset and store it in 8499. | ||||||
8459 | ADD HL,DE | |||||||
845A | LD ($8499),HL | |||||||
845D | LD B,$02 | Draw 2 rows. | ||||||
845F | LD A,(HL) | Put the actual screen address in HL. | ||||||
8460 | INC HL | |||||||
8461 | LD H,(HL) | |||||||
8462 | LD L,A | |||||||
8463 | LD D,$00 | Store the top 5 bits of the X co-ordinate in DE. | ||||||
8465 | LD A,($5C7B) | |||||||
8468 | SRL A | |||||||
846A | SRL A | |||||||
846C | SRL A | |||||||
846E | LD E,A | |||||||
846F | ADD HL,DE | Add this to get the actual screen address. | ||||||
8470 | EX DE,HL | Add a offset to give an address in the screen buffer at D260. | ||||||
8471 | LD HL,$9260 | |||||||
8474 | ADD HL,DE | |||||||
8475 | LD A,(HL) | Get the graphic data. | ||||||
8476 | EX DE,HL | Set it. | ||||||
8477 | LD (HL),A | |||||||
8478 | INC HL | Move forward to the next cell. | ||||||
8479 | INC DE | |||||||
847A | EX DE,HL | Get the graphic data. | ||||||
847B | LD A,(HL) | |||||||
847C | EX DE,HL | Set it. | ||||||
847D | LD (HL),A | |||||||
847E | INC HL | Move forward to the next cell. | ||||||
847F | INC DE | |||||||
8480 | EX DE,HL | Get the graphic data. | ||||||
8481 | LD A,(HL) | |||||||
8482 | EX DE,HL | Set it. | ||||||
8483 | LD (HL),A | |||||||
8484 | LD HL,($8499) | Get the screen offset. | ||||||
8487 | DEC HL | Move up an entry. | ||||||
8488 | DEC HL | |||||||
8489 | DJNZ $845F | Loop until both rows have been drawn. }å | ||||||
848B | RET |
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