| Hunchback | Routines |
| Prev: 6AD1 | Up: Map | Next: 6B08 |
| 6AEB | LD A,($60AD) | Get the number of bonus bells. | ||
| 6AEE | CP $00 | Return if we don't have any? | ||
| 6AF0 | RET Z | |||
| 6AF1 | LD HL,$5821 | Starting attribute. | ||
| 6AF4 | LD DE,$0020 | Position to move by for each one. | ||
| 6AF7 | LD A,($60AD) | Get the number of bonus bells? | ||
| 6AFA | LD B,A | Double it and put it in B. | ||
| 6AFB | ADD A,B | |||
| 6AFC | LD B,A | |||
| 6AFD | LD (HL),$06 | Make the bell visible. | ||
| 6AFF | ADD HL,DE | |||
| 6B00 | LD (HL),$06 | |||
| 6B02 | SBC HL,DE | |||
| 6B04 | INC HL | Point to next attribute. | ||
| 6B05 | DJNZ $6AFD | Loop if there are more bells to draw. | ||
| 6B07 | RET | |||
| Prev: 6AD1 | Up: Map | Next: 6B08 |