Technician Ted | Game status buffer |
Address | Length | Description |
---|---|---|
7B00 | 626 |
|
7DC0 | 50 |
Each byte contains flags for a specific room. These are modified as tasks are completed.
Bits 0-1 hide various moving objects if they are set
Bits 3-7 hide various walls if they are set
|
7E00 | 198 |
|
7ED0 | 256 |
|
7FD0 | 48 |
|
8000 | 4096 |
|
9000 | 4096 |
|
A000 | 512 |
|
A200 | 512 |
|
A400 | 1 |
|
A401 | 1 |
|
A402 | 1 |
|
A403 | 1 |
If bit 0 is set, Ted is in mid-jump
If bit 5 is set, Ted is in mid-air
|
A404 | 2 |
|
A406 | 2 |
|
A408 | 2 |
|
A40A | 2 |
Offset from (A408) to the current graphic data for Ted's position
|
A40C | 2 |
|
A40E | 1 |
|
A40F | 1 |
|
A410 | 1 |
|
A411 | 2 |
|
A413 | 2 |
|
A415 | 2 |
|
A417 | 2 |
Offset from (A415) to the current graphic data for Ted's position
|
A419 | 2 |
|
A41B | 1 |
|
A41C | 1 |
|
A41D | 2 |
|
A41F | 2 |
|
A421 | 1 |
|
A422 | 1 |
|
A423 | 2 |
|
A425 | 5 |
|
A42A | 2 |
|
A42C | 1 |
Values are from 00 - 1F
|
A42D | 2 |
Bits 4-8 hold the number of "misses" : 00 - 1F
|
A42F | 1 |
|
A430 | 1 |
|
A431 | 2 |
|
A433 | 1 |
|
A434 | 2 |
|
A436 | 1 |
|
A437 | 1 |
|
A438 | 1 |
|
A439 | 1 |
|
A43A | 1 |
|
A43B | 2 |
|
A43D | 2 |
|
A43F | 1 |
|
A440 | 1 |
|
A441 | 2 |
|
A443 | 1 |
|
A444 | 1 |
|
A445 | 1 |
|
A446 | 1 |
|
A447 | 1 |
|
A448 | 1 |
|
A449 | 2 |
|
A44B | 2 |
|
A44D | 2 |
|
A44F | 1 |
|
A450 | 1 |
|
A451 | 2 |
|
A453 | 2 |
|
A455 | 2 |
|
A457 | 2 |
|
A459 | 2 |
|
A45B | 1 |
|
A45C | 1 |
|
A45D | 1 |
|
A45E | 1 |
|
A45F | 2 |
|
A461 | 1 |
|
A462 | 1 |
|
A463 | 1 |
|
A464 | 1 |
|