| Technician Ted | Game status buffer |
| Address | Length | Description |
|---|---|---|
| 7B00 | 626 |
|
| 7DC0 | 50 |
Each byte contains flags for a specific room. These are modified as tasks are completed.
Bits 0-1 hide various moving objects if they are set
Bits 3-7 hide various walls if they are set
|
| 7E00 | 198 |
|
| 7ED0 | 256 |
|
| 7FD0 | 48 |
|
| 8000 | 4096 |
|
| 9000 | 4096 |
|
| A000 | 512 |
|
| A200 | 512 |
|
| A400 | 1 |
|
| A401 | 1 |
|
| A402 | 1 |
|
| A403 | 1 |
If bit 0 is set, Ted is in mid-jump
If bit 5 is set, Ted is in mid-air
|
| A404 | 2 |
|
| A406 | 2 |
|
| A408 | 2 |
|
| A40A | 2 |
Offset from (A408) to the current graphic data for Ted's position
|
| A40C | 2 |
|
| A40E | 1 |
|
| A40F | 1 |
|
| A410 | 1 |
|
| A411 | 2 |
|
| A413 | 2 |
|
| A415 | 2 |
|
| A417 | 2 |
Offset from (A415) to the current graphic data for Ted's position
|
| A419 | 2 |
|
| A41B | 1 |
|
| A41C | 1 |
|
| A41D | 2 |
|
| A41F | 2 |
|
| A421 | 1 |
|
| A422 | 1 |
|
| A423 | 2 |
|
| A425 | 5 |
|
| A42A | 2 |
|
| A42C | 1 |
Values are from 00 - 1F
|
| A42D | 2 |
Bits 4-8 hold the number of "misses" : 00 - 1F
|
| A42F | 1 |
|
| A430 | 1 |
|
| A431 | 2 |
|
| A433 | 1 |
|
| A434 | 2 |
|
| A436 | 1 |
|
| A437 | 1 |
|
| A438 | 1 |
|
| A439 | 1 |
|
| A43A | 1 |
|
| A43B | 2 |
|
| A43D | 2 |
|
| A43F | 1 |
|
| A440 | 1 |
|
| A441 | 2 |
|
| A443 | 1 |
|
| A444 | 1 |
|
| A445 | 1 |
|
| A446 | 1 |
|
| A447 | 1 |
|
| A448 | 1 |
|
| A449 | 2 |
|
| A44B | 2 |
|
| A44D | 2 |
|
| A44F | 1 |
|
| A450 | 1 |
|
| A451 | 2 |
|
| A453 | 2 |
|
| A455 | 2 |
|
| A457 | 2 |
|
| A459 | 2 |
|
| A45B | 1 |
|
| A45C | 1 |
|
| A45D | 1 |
|
| A45E | 1 |
|
| A45F | 2 |
|
| A461 | 1 |
|
| A462 | 1 |
|
| A463 | 1 |
|
| A464 | 1 |
|