| Technician Ted | Game status buffer |
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Each byte contains flags for a specific room. These are modified as tasks are completed.
Bits 0-1 hide various moving objects if they are set
Bits 3-7 hide various walls if they are set
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| 7DC0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 7DC8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 7DD0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 7DD8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 7DE0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 7DE8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 7DF0 | DEFB $00,$00 | |||
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