Routines |
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The sound effect routine uses a basic pitch in B, plus three pitch segments - descending, static and ascending for each component of sound. For the first segment, the pitch is incrementally lowered by H, for the second it is unchanged, while for the third, it is incrementally raised by L.
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E3D3 | LD A,B | Get the default pitch | ||||||||||||||||
E3D4 | SUB H | Subtract the pitch to drop for the first part | ||||||||||||||||
E3D5 | LD B,A | Play one wave of sound at that pitch. | ||||||||||||||||
E3D6 | CALL $E3EC | |||||||||||||||||
E3D9 | DEC C | Loop while there is more to play for the first duration. | ||||||||||||||||
E3DA | JR NZ,$E3D3 | |||||||||||||||||
E3DC | CALL $E3EC | Play one wave of sound. | ||||||||||||||||
E3DF | DEC D | Loop while there is more to play for the second duration. | ||||||||||||||||
E3E0 | JR NZ,$E3DC | |||||||||||||||||
E3E2 | LD A,B | Raise the pitch by the required amount for the third part. | ||||||||||||||||
E3E3 | ADD A,L | |||||||||||||||||
E3E4 | LD B,A | |||||||||||||||||
E3E5 | CALL $E3EC | Play one wave of sound. | ||||||||||||||||
E3E8 | DEC E | Loop while there is more to play for the third duration. | ||||||||||||||||
E3E9 | JR NZ,$E3E2 | |||||||||||||||||
E3EB | RET | Return. |
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