Routines |
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FC18 | LD A,H | Get the Y co-ordinate. | ||||||||||
FC19 | SRL A | Convert it to a screen address and put it in D. | ||||||||||
FC1B | SRL A | |||||||||||
FC1D | SRL A | |||||||||||
FC1F | SUB $17 | |||||||||||
FC21 | NEG | |||||||||||
FC23 | LD D,A | |||||||||||
FC24 | LD A,L | Get the X co-ordinate. | ||||||||||
FC25 | SRL A | Convert it to a screen address and put it in E. | ||||||||||
FC27 | SRL A | |||||||||||
FC29 | SRL A | |||||||||||
FC2B | LD E,A | |||||||||||
FC2C | LD H,$00 | Put the Y co-ordinate screen address in HL. | ||||||||||
FC2E | LD L,D | |||||||||||
FC2F | ADD HL,HL | Multiply by 16 to get an appropriate offset to the attributes buffer. | ||||||||||
FC30 | ADD HL,HL | |||||||||||
FC31 | ADD HL,HL | |||||||||||
FC32 | ADD HL,HL | |||||||||||
FC33 | ADD HL,HL | |||||||||||
FC34 | LD D,$00 | Add the X co-ordinate screen offset. | ||||||||||
FC36 | ADD HL,DE | |||||||||||
FC37 | LD DE,$5800 | Add the base of the attribute buffer and return. | ||||||||||
FC3A | ADD HL,DE | |||||||||||
FC3B | RET |
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