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B8EA: Get a buffer to a sprite given its ID
Used by the routine at B798.
Input
C Sprite ID
DE On exit, holds the buffer address
B8EA LD HL,$C320
B8ED LD DE,$0030
B8F0 ADD HL,DE
B8F1 DEC C
B8F2 JR NZ,$B8F0
B8F4 EX DE,HL
B8F5 RET
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