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67CC: Check if there is an object colliding with Quasimodo while jumping
Used by the routine at 677A.
67CC PUSH BC
67CD CALL $6820
67D0 POP BC
67D1 CP $03
67D3 JR Z,$67FA
67D5 CP $06
67D7 JR Z,$67FA
67D9 CP $05
67DB JR Z,$67FA
67DD RET
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