Address Length Description
5B00 256
Selection of trees to copy to the main playing area.
5DC0 1
Enemy bike 1 direction (-1 = left, 0 = centre, 1 = right)
5DC1 1
Enemy bike 2 direction (-1 = left, 0 = centre, 1 = right)
5DC2 1
Number of frames before enemy bike 1 should change direction
5DC3 1
Number of frames before enemy bike 2 should change direction
5DC4 1
Number of units to move enemy bike 1 on next frame (negative for left)
5DC5 1
Number of units to move enemy bike 2 on next frame (negative for left)
5DC6 1
Enemy bike 1 position
5DC7 1
Enemy bike 2 position
5DC8 1
Bit 0 - Enemy bike 1 running, Bit 1 - Enemy bike 2 running
5DC9 1
Control method (0 - keyboard, 1 - kempston)
5DCA 1
X offset for bonus enemy
5DCB 1
Various status flags
5DCC 1
Time (in frames) before a bonus enemy should be drawn
5DCD 2
Address to invalidate / redraw bonus enemy on next frame
5DCF 2
Counter for random number generator
5DD1 1
Current sector (1-8)
5DD2 1
Number of enemy bikes still on screen
5DD3 1
Bit 1 - night patrol
5DD5 1
Distance to next enemy bike frame state (0 - 1E)
5DD6 1
Enemy bike frame to draw (0 - far, 1 - medium, 2 - near, 3 - in range)
5DD7 1
Firing photon bolt (1 - yes, 0 - no)
5DD8 1
x position of photon bolt
5DD9 1
Number of frames of photon bolt left to draw
5DDA 2
Pointer to next screen offset for photon bolt graphic
5DDC 2
Pointer to current photon bolt graphic
5DDE 1
Set bit 0 if the photon bolt hit an enemy
5DDF 1
Handlebar position (-1 = left, 0 = centre, 1 = right)
5DE0 1
Number of frames before shot bike explodes
5DE1 1
Position of exploding bike
5DE2 2
Pointer to character for next exploding bike frame
5DE4 2
Pointer to attribute position for exploding bike frame
5DE6 2
Size of playing area - either $01A0 or $02E0
5DE8 1
Bike is moving (0 - no, 1 - yes)
5DE9 1
The current sector in ASCII format
5DEB 1
Set to 1 to mark as "debug mode" - game code can be saved to tape
5DEC 1
Current speed (0 - fast, 2 - slow)
7BFA 45
Storage for small tree graphic
7C27 122
Storage for tree graphic
7CA1 768
Visible tree positions, in a grid 20 across 24 back to front.
Store 00 for no tree, 20 for a small tree, and 40 for a large tree.