| Deathchase | Routines | 
| Prev: 69CD | Up: Map | Next: 6A28 | 
| 
Used by the routine at 663D.
 | ||||
| 69E3 | LD A,($5DE0) | Reduce the number of frames | ||
| 69E6 | DEC A | left to display a blown up | ||
| 69E7 | LD ($5DE0),A | bike before it shatters | ||
| 69EA | JR NZ,$6A33 | Move forward if there is more | ||
| 69EC | CALL $6AC2 | Display the enemy pieces shattering | ||
| 69EF | CALL $66DB | Reprint the handlebars | ||
| 69F2 | XOR A | |||
| 69F3 | LD ($5DDE),A | |||
| 69F6 | CALL $6918 | Draw the bike | ||
| 69F9 | LD A,($5DD2) | Get number of bikes left | ||
| 69FC | DEC A | Remove one | ||
| 69FD | LD ($5DD2),A | Store it | ||
| 6A00 | RET NZ | Return if there are more bikes left | ||
| 
Both bikes have been destroyed - this level is complete
 | ||||
| 6A01 | LD B,$02 | |||
| 6A03 | LD A,$01 | |||
| 6A05 | LD ($5DEC),A | |||
| 6A08 | INC A | |||
| 6A09 | PUSH BC | |||
| 6A0A | PUSH AF | |||
| 6A0B | CALL $5EFE | Check for movement | ||
| 6A0E | CALL $5E00 | Move the trees | ||
| 6A11 | CALL $5F89 | Update other moving objects | ||
| 6A14 | POP AF | |||
| 6A15 | POP BC | |||
| 6A16 | DJNZ $6A05 | |||
| 6A18 | CALL $66D6 | |||
| 6A1B | CALL $62CB | Move on a sector | ||
| 6A1E | LD A,($5DD3) | Is this night patrol? | ||
| 6A21 | BIT 0,A | |||
| 6A23 | RET NZ | Return if not | ||
| 6A24 | CALL $64B7 | Otherwise, move on a level | ||
| 6A27 | RET | |||
| Prev: 69CD | Up: Map | Next: 6A28 |