| Dynamite Dan | Routines | 
| Prev: E8E3 | Up: Map | Next: E909 | 
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| E8F1 | LD A,E | Get the Y co-ordinate. | ||||||
| E8F2 | AND $18 | Keep bits 3 and 4, which hold the correct third of the screen to use. | ||||||
| E8F4 | ADD A,$40 | Add a base address of 40 to the the high byte of a screen address. | ||||||
| E8F6 | PUSH AF | Remember this. | ||||||
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This entry point is used by the routine at E8E3.
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| E8F7 | LD A,E | Get the Y co-ordinate. | ||||||
| E8F8 | AND $07 | Take the bottom 3 bits and multiply them by 32 to get the correct offset for this line (ie: 20 40 60 80 A0 E0) | ||||||
| E8FA | SLA A | |||||||
| E8FC | SLA A | |||||||
| E8FE | SLA A | |||||||
| E900 | SLA A | |||||||
| E902 | SLA A | |||||||
| E904 | ADD A,D | Add the X co-ordinate to get the right low byte of a screen address. | ||||||
| E905 | LD E,A | |||||||
| E906 | POP AF | Restore the high byte into D. | ||||||
| E907 | LD D,A | |||||||
| E908 | RET | Return. | ||||||
| Prev: E8E3 | Up: Map | Next: E909 |