| Dynamite Dan | Routines | 
| Prev: E540 | Up: Map | Next: E592 | 
| 
Used by the routine at CBBD.
 
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| E544 | LD L,(IX+$07) | Get the pointer to moving object data and put it in HL. | ||||||
| E547 | LD H,(IX+$08) | |||||||
| E54A | PUSH HL | Copy this to IY. | ||||||
| E54B | POP IY | |||||||
| 
This entry point is used by the routine at CA5B. Get the first object
 | ||||||||
| E54D | LD A,(IY+$00) | Get the first sprite ID. | ||||||
| E550 | CALL $D669 | Get the graphic for this and put it in DE. | ||||||
| E553 | LD HL,$DED8 | Set HL to the first moving graphics buffer (DED8). | ||||||
| E556 | CALL $D677 | Copy the object. | ||||||
| 
Get the second object
 | ||||||||
| E559 | LD A,(IY+$01) | Get the second sprite ID. | ||||||
| E55C | CALL $D669 | Get the graphic for this and put it in DE. | ||||||
| E55F | LD HL,$DFCA | Set HL to the second moving graphics buffer (DED8). | ||||||
| E562 | CALL $D677 | Copy the object. | ||||||
| 
Get the third object
 | ||||||||
| E565 | LD A,(IY+$02) | Get the third sprite ID. | ||||||
| E568 | CALL $D669 | Get the graphic for this and put it in DE. | ||||||
| E56B | LD HL,$E0BC | Set HL to the third moving graphics buffer (DED8). | ||||||
| E56E | CALL $D815 | Copy the object. | ||||||
| 
Get the fourth object
 | ||||||||
| E571 | LD A,(IY+$03) | Get the fourth sprite ID. | ||||||
| E574 | CALL $D669 | Get the graphic for this and put it in DE. | ||||||
| E577 | LD HL,$E2FE | Set HL to the fourth moving graphics buffer (DED8). | ||||||
| E57A | CALL $D815 | Copy the object. | ||||||
| 
Now get the instances of each object.
 | ||||||||
| E57D | LD A,(IY+$04) | Load the first byte. | ||||||
| E580 | CALL $E9F8 | Convert into two bytes in BC. | ||||||
| E583 | LD ($E540),BC | Store this in E540. | ||||||
| E587 | LD A,(IY+$05) | Load the second byte. | ||||||
| E58A | CALL $E9F8 | Convert into two bytes in BC. | ||||||
| E58D | LD ($E542),BC | Store this in E540. | ||||||
| E591 | RET | Return. | ||||||
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