| Dynamite Dan | Routines | 
| Prev: DC6D | Up: Map | Next: DCC1 | 
| DC71 | LD DE,($C87C) | Put the lift's co-ordinate and room (C87C, C87D) in DE. | ||
| DC75 | LD HL,($C872) | Put Dan's co-ordinates (C872, C873) in HL. | ||
| DC78 | LD A,($C87B) | Put the lift flags (C87B) in A. | ||
| DC7B | AND $01 | Put bit 1 in C. | ||
| DC7D | LD C,A | |||
| DC7E | LD A,($CFCA) | Get the current room. (CFCA) | ||
| DC81 | CP D | Is it the room the lift is in? | ||
| DC82 | JR NZ,$DCBC | No, it isn't, so jump forward. | ||
| 
The lift is in this room.
 | ||||
| DC84 | LD A,L | Get Dan's Y co-ordinate. | ||
| DC85 | ADD A,$1A | Add 1A (?) | ||
| DC87 | CP E | Does it match the lift's Y co-ordinate? | ||
| DC88 | JR NZ,$DCBC | No, so jump forward. | ||
| DC8A | LD A,H | Get Dan's X co-ordinate. | ||
| DC8B | SUB $0D | Is Dan by the lift shaft? | ||
| DC8D | CP $05 | |||
| DC8F | JR NC,$DCBC | No, so jump forward. | ||
| 
Dan is near the lift.
 | ||||
| DC91 | SET 1,C | Set bit 1 (Dan is on the lift) | ||
| DC93 | LD A,H | |||
| DC94 | CP $0F | |||
| DC96 | JR Z,$DCB5 | |||
| DC98 | LD HL,$DC69 | Get the list of Dan's frames that will start the lift. (DC69) | ||
| DC9B | CP $0E | |||
| DC9D | JR Z,$DCA8 | |||
| DC9F | LD HL,$DC6D | Get the list of Dan's frames that will stop the lift. (DC69) | ||
| DCA2 | CP $10 | |||
| DCA4 | JR Z,$DCA8 | |||
| DCA6 | JR $DCBC | |||
| DCA8 | LD B,$04 | |||
| DCAA | LD A,($C875) | Get Dan's current animation frame. | ||
| DCAD | CP (HL) | |||
| DCAE | JR Z,$DCB5 | |||
| DCB0 | INC HL | |||
| DCB1 | DJNZ $DCAD | |||
| DCB3 | JR $DCBC | |||
| DCB5 | SET 2,C | Mark the lift as moving. | ||
| DCB7 | LD A,$0D | |||
| DCB9 | LD ($DBED),A | |||
| DCBC | LD A,C | Write the lift flags back to memory. | ||
| DCBD | LD ($C87B),A | |||
| DCC0 | RET | |||
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