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A76C: Movement table - jumping
Each entry has two bytes; the first contains the sound pitch to play, the second is the distance to move (negative - up, positive - down)
Move up
A76C DEFB $E8,$FE
A76E DEFB $ED,$FE
A770 DEFB $F1,$FE
A772 DEFB $F3,$FE
A774 DEFB $F5,$FF
A776 DEFB $F7,$FF
A778 DEFB $F9,$FE
A77A DEFB $F9,$FF
A77C DEFB $FB,$FF
A77E DEFB $FB,$FF
A780 DEFB $FC,$FF
A782 DEFB $FC,$FF
A784 DEFB $FD,$FF
A786 DEFB $FE,$00
A788 DEFB $FE,$FF
A78A DEFB $FE,$00
A78C DEFB $FF,$FF
A78E DEFB $FF,$00
Stationary
A790 DEFB $00,$00
A792 DEFB $00,$00
A794 DEFB $00,$00
A796 DEFB $00,$00
Move down
A798 DEFB $01,$00
A79A DEFB $01,$01
A79C DEFB $02,$00
A79E DEFB $02,$01
A7A0 DEFB $02,$00
A7A2 DEFB $03,$01
A7A4 DEFB $04,$01
A7A6 DEFB $04,$01
A7A8 DEFB $05,$01
A7AA DEFB $05,$01
A7AC DEFB $07,$01
A7AE DEFB $07,$02
A7B0 DEFB $09,$01
A7B2 DEFB $0B,$01
A7B4 DEFB $0D,$02
A7B6 DEFB $0F,$02
A7B8 DEFB $13,$02
A7BA DEFB $18,$02
End of table
A7BC DEFB $80
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