| Technician Ted | RoomObjectsBuffer |
| 00-01 | Current screen position |
| 02-03 | Bounds 1 |
| 04-05 | Bounds 2 |
| 06 | Bit 7 : Set for up / down, reset for left : right |
| 07 | UDG height |
| 08 | UDG width |
| 09 | Attribute |
| 0A-0B | Graphic base address |
| 0C-0D | Extended graphic |
| 0E | Offset between animation frames |
| 0F | Next animation frame |
| 14-15 | UDG size |
| 16-17 | Offset for reverse direction graphic |
| 1A | Speed (lower = faster, 0 = stationary) |
| 1D-1E | UDG 1 size |
| 1F-20 | UDG 2 size |