Technician Ted | RoomObjectsBuffer |
00-01 | Current screen position |
02-03 | Bounds 1 |
04-05 | Bounds 2 |
06 | Bit 7 : Set for up / down, reset for left : right |
07 | UDG height |
08 | UDG width |
09 | Attribute |
0A-0B | Graphic base address |
0C-0D | Extended graphic |
0E | Offset between animation frames |
0F | Next animation frame |
14-15 | UDG size |
16-17 | Offset for reverse direction graphic |
1A | Speed (lower = faster, 0 = stationary) |
1D-1E | UDG 1 size |
1F-20 | UDG 2 size |